Android: Noiz2 1.3.0

I am play-testing version 1.3.0 just now. This has fast OpenGL renderer which should sort of a lot of the lag for the busier levels of the game.

The fast renderering of multiple lines and colours is handled using line and color arrays. The code for this has been put into the BulletML demo. If you are interested drawing lots of lines fast or OpenGL in general on Android then I would recommend you download the code and have a look at it. The demo features a switchable mechanism for flipping between OpenGL and Canvas.

I really wrestled with implementing the GL layer but I have definitely learnt a great deal and gained some confidence in my abilities to go on to put something together myself.

Comments

2 Responses to “Android: Noiz2 1.3.0”

  1. inportb on June 4th, 2009 3:52 am

    I just wanted to let you know that I really enjoyed playing your game, since you first released it. The latest update with OpenGL goodness is really smooth. Thanks for the hard work!

  2. Administrator on June 6th, 2009 2:50 pm

    Cheers! Thanks. Bit of graft to get it working but is was worth it.

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