Anyone familiar with Cocos2d will recognise the concept of Scene transitions. These are classes which compose an incoming and outgoing scene and apply an effect to them to a transition from one to the other. I have updated my simple demo to apply slide-in scene transitions using the magic of the Java Universal Tween Engine [...]
Archives for February, 2012
LibGDX: Scene2d Demo with Java Universal Tween Engine
So I have modified my original demo somewhat to implement the Asteroid and ship pulse animations to use the Java Universal Tween Engine. I have also fixed some stuff and added some new features. Menu Layer with star field I put the star field behind the menu layer. Multiple LED fonts I used Hiero to [...]