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Archives for February, 2012

LibGDX: Scene2D demo with Scene Transitions

Anyone familiar with Cocos2d will recognise the concept of Scene transitions. These are classes which compose an incoming and outgoing scene and apply an effect to them to a transition from one to the other. I have updated my simple demo to apply slide-in scene transitions using the magic of the Java Universal Tween Engine […]

LibGDX: Scene2d Demo with Java Universal Tween Engine

So I have modified my original demo somewhat to implement the Asteroid and ship pulse animations to use the Java Universal Tween Engine. I have also fixed some stuff and added some new features. Menu Layer with star field I put the star field behind the menu layer. Multiple LED fonts I used Hiero to […]