LibGDX: Scene2D with Box2D

Here is another LibGDX demo. This one uses Box2D to build a simple model of a box with a gear cog spinning in the centre. If you click on the screen a ball is released which will drop into the view and bounce off the gear and walls. I am no expert in Box2D but I think you may find this useful if you are trying to combine it and LibGDX Scene2D elements.

Game Test

This demo is heavily indebted to the ideas from the demo provided for the Box2D editor which I used to create the polygon model for the central cog.

Few things of note to point out:

Here is a screenshot of the debug rendered ‘world’.

Game Test

 

The demo code is licensed under the same license as LibGDX itself with Apache 2.0.

Demo code here.